Nobody saves the world release time12/31/2023 ![]() Once you've turned in the early sets of quests, your character will progress letter grades - F to D to C and so on - and in the process unlock additional form quests and additional forms. These involve using your basic moves to defeat enemies. In addition to unique moves and logic, each form has its own set of quests. ![]() DrinkBox clearly invested a lot of time thinking through the move sets, synergies, and logic of each form, and it shows. Perhaps what's most impressive, apart from the sheer diversity of forms on display, is how none of them feel like an afterthought. ![]() Maybe you'll metamorphose into a ghost and phase through enemy attacks, or transform into a zombie who turns defeated monsters into undead soldiers who fight for you. You can assume the form of a tiny rat and nibble your foes to pieces, or change into a horse and gallop your way through armies of monstrous foes. There's amazing diversity among these forms. Using it, Nobody can transform into 17 different forms, each with its own special moves and perks. Early on in the campaign, the nameless Nobody finds the left-behind wand of a world-class wizard. In Nobody Saves the World, it's all about forms, quests, and abilities. All those things are present here, sure, but DrinkBox has installed a gameplay loop that unfolds quite unlike other ARPGs on the market. From afar, the game might seem like a typical action-RPG with real-time combat, missions aplenty, and a focus on character progression. While the story in Nobody Saves the World might not leave a lasting impression, its inventive gameplay almost certainly will. Even if you're not driven by the main plotline, you'll enjoy exploring the game's woods, towns, graveyards, and toxic wastelands, soaking in the local vibe and bantering with mutants, werewolves, witches, slugs, and aliens masquerading as tourists - just to name a few. That said, the game is filled with quirky NPCs, loads of gags and jokes, and several interesting locales. It's not bad by any means, but neither is it especially engaging. Ultimately, it becomes clear that the only person who can save the world from Calamity is this nobody.Īpart from a few surprising plot twists along the way, the story in Nobody Saves the World is only serviceable. As this nobody roams the surrounding medieval-ish kingdom, it finds itself completing a number of tasks for quest-giving authorities: the demanding protégé of a powerful sorcerer, a scientist intent on stopping the encroaching fungal "Calamity", and even the king himself. Nobody Saves the World follows a nameless, eyeless, pale husk of a person (it's less creepy than it sounds) who wakes up in a ramshackle shed missing its memories. This latest one, Nobody Saves the World, is DrinkBox's biggest game yet. Sure, the Toronto-based studio has made a couple of sequels - Guacamelee! 2 among them - but in general it's eager to try something new: a sci-fi puzzle-platformer, a side-scrolling Metroidvania starring a luchador, a first-person dungeon crawler with touchscreen controls and, most recently, a top-down action-RPG. Where some small developers are content to operate within a single genre, or expand endlessly upon an existing template, DrinkBox rarely plays it safe. There's a lot to admire about indie studio DrinkBox, but perhaps the company's greatest attribute is its willingness to experiment with different game types and mechanics. By Evan Norris, posted on 19 January 2022 / 1,836 Views
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